Isabella Coq: a present for my dad
(c) 2005 by Robin Gravel

This game is freeware.

Thanks for downoading Isabella Coq: a present for my dad.

Story: today is the father's day and Isabella must find a perfect gift for
       her dad Coco Coq.

A father's day game released in November?
 I begun writing this game around the end of 2004. I thought I can complete
 the game in time for the father's day 2005. I have too much to work and I
 have a little time and Isabella Coq was not ready for the last father's day.
 
Mouse requiert:
 'Isabella Coq: a present for my dad' uses AGIMouse, a hack agi let you to
 play with a mouse. If you play from DOS, be sure a mouse driver is loaded
 before running the game.

 AGIMouse was made by Brian Provinciano.

Loading the game from DOS:
 At c:>_ , write BELLA and press enter. The game should load.

Loading the game from Win95/98/XT:
 Click on BELLAW. The game should load.

The credits and the game:
 If you want to pass opening/credits, just click on the screen.


How to play:

 The game begin in Isabella's bedroom. You take control Isabella.

 Use arrow keys to make Isabella to move.

 The right button is used to change the action from looking, speaking and
 making some actions. The left click is used to make some actions in the game.
 
 In the game, you'll have to take some objects to use them later. Click on
 the inventory icon to see objects you have found.

The icons from left to right in the main game:
 The first icon is the action icon. If you press the right click on the mouse
 the action should change.

 Note: be sure an arrow is pointing in the action icon.

 The second icon is a selected object. Click on the selected object icon to
 use the selected object in the main game.

 Note: the right click is disabled if the selected object icon is selected.

 The third icon is the inventory icon. Click on it to go to the inventory
 section.

 The last icon is the pannel. Click on it to go to the pannel.

The inventory:
 In the inventory section, you can look an object, use an object, select an
 object to use in the main game. Click on quit to go back to the main game.

The pannel:
 Here you can save your game, restore your previous play, quit the game and
 set up the game's speed if the game's too slow/fast.

How to use the phone:
 In the inventory section: select look and on the Isabella's diary to know
 all the phone numbers of her friends. In the diary section, click on the <>
 to select a friend. Click on Q to go back to the inventory.

 The diary also tells you all the addressed of her friends.

Stuck in the game:

 If you are stuck in Isabella Coq, don't worry, go to the AGI board to find
 out the answers. If not, drop a message and I will help you.



Robin Gravel


Le Spaceweb:
http://www.chez.com/robingravel/

Jeux de roles / Jeux d'aventures:
http://membres.lycos.fr/agisite/agisite.htm

AGI Messageboard:
http://www.mega-tokyo.com/forum/index.php

December 8th 2005
- Problem with stores are fixed
- In the endings, Isabella says something else if she completed the Pascal's
  robot quest and she chosen another present than an X-PlaysCube

November 13th 2005
- Problem with HORIZON in room 17 is fixed.
- Isabella can leave the shop without paying the gift wrapping by
  use it with a present in the shop is fixed.
- The parcel does not appear after the computer was used.
- Some untranslated texts are now translated.

November 6th 2005
- First release

Thanks to Nick for his contribution.
